Donkey kong country snes game genie codes


















The first type are cheats are general cheats that you can use on any game with out the use of a game genie or action replay.

The second and third cheats are cheats are codes you can use on the game genie or action replay. I have tested all codes used in this video. If you know of any codes in this video that do not work please let me know in a comment below. When you get it, every small one after it couunts as two. Golden Rhino To get the golden rhino get three rhinos and on the bonus level jump on the roof of where you came out. Then, you have to be slow or you'll fall off, jump along the top row of islands until you reach solid land.

Slide down the slope and there will be a HUGE golden rhino twice your size. When you get this every small one counts for two.

Golden Ostrich When you have three golden ostriches, on the bonus level go to the third part where the big wall you can't get over is. Think you can't get over it Think again! Also, turn off code 19 at all times unless you REALLY need it because it screws up a lot of the other codes, not to mention sometimes freezing the game for no reason at all You can leave it on if you want to see strange mismatched names, though I fixed the number of gold coins at It was made the same way as 1.

I fixed the number of remaining lives at 99 in a similar fashion to 1 and 2. I set the number of bananas currently held to 99, so that whenever you get a banana the game thinks you just completed a set of , and gives you a life. So every time you get a banana, the bananas the screen shows you as having resets to 0, while your actual banana count stays at 99, which means that every time you get a banana, the game scrolls the number on the screen all the way from 0 to See code 5 for the fix.

Pretty useful, eh? The flickering effect is caused by the time remaining until you change back to normal. When the time left in some weird units is an odd number, your Kong is glowing, and when the time left is an even number, they are not glowing. I happened to fix the timer at an odd number, because it looks ugly to have your Kong glowing all the time.

Notes about this code: I think it may very rarely cause the game to lock up if you slam into either 1 a corrugated tin door in the building-type levels, or 2 a Koin or a Koindozer. Be forewarned. Just make sure not to be touching a steel barrel and the slow electricity at the same time. BTW, this code works fine against normal electricity, just not the slow type that moves across the room. Rool besides the slow spark will also kill you.

Rool battles are still harmless with the invincibility codes, but others are not. For enemies it means she walks right through them, for lava pools, etc. How did I create this code? I searched for values that were different between when Dixie was flashing after Kiddy got hurt, and the rest of the time. Made the same way too, except vice versa. So what exactly does this code do? When one character is hurt, they run away, leaving the other character alone.

When that character gets hurt, you lose the level. This could theoretically go on forever. Cool, no? I actually found this code while searching for codes 8 and



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