Popup class windows phone 7


















Subscribe to Article RSS. Click Sign In to add the tip, solution, correction or comment that will help other users. Report inappropriate content using these instructions. Introduction A pop-up is a graphical user interface GUI display area, usually a small window, that suddenly appears "pops up" in the foreground of the visual interface. Luke Puplett Luke Puplett Luke is correct that popup contents will not go to the render thread.

What would be the real world problems of the popups that the end user might actually experience. Dan, just general slugglishness in its transitions or any animations thereon - this could slow background operations since it'll be using the CPU and not the GPU, I'm sure its not a terrible sin to use a simple pop of text. Jace Rhea Jace Rhea 4, 4 4 gold badges 35 35 silver badges 55 55 bronze badges. Thanks, i'll look into that one.

Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. The Overflow Blog. Podcast Helping communities build their own LTE networks. Learn what is Gestures to Transforms in Windows Phone 7. View All. Amit Maheshwari Updated date Mar 13, Introduction In this article we will explore how to get input using a popup in Windows Phone 7.

Code: using System; using System. Generic; using System. Linq; using System. Net; using System. Windows; using System. Controls; using System. Documents; using System. Gets or sets the vertical distance between the target origin and the popup alignment point. Gets or sets the user interface UI visibility of this element. Inherited from Visual. Gets the number of visual child elements within this element.

Gets or sets the offset value of the visual object. Gets the visual tree parent of the visual object. Gets or sets the x-coordinate vertical guideline collection. Gets or sets the y-coordinate horizontal guideline collection.

Gets or sets the width of the element. AddHandler RoutedEvent, Delegate. AddLogicalChild Object. Adds the provided object to the logical tree of this element. AddVisualChild Visual. Defines the parent-child relationship between two visuals. Arrange Rect. ArrangeCore Rect. ArrangeOverride Size. Starts an animation for a specified animated property on this element. Starts the initialization process for this element. BeginStoryboard Storyboard. Begins the sequence of actions that are contained in the provided storyboard.

BeginStoryboard Storyboard, HandoffBehavior. Attempts to bring this element into view, within any scrollable regions it is contained within. BringIntoView Rect. Attempts to force capture of the mouse to this element. Attempts to force capture of the stylus to this element. CaptureTouch TouchDevice. Attempts to force capture of a touch to this element.

ClearValue DependencyProperty. ClearValue DependencyPropertyKey. CoerceValue DependencyProperty. Indicates that the initialization process for the element is complete. Equals Object. Returns the common ancestor of two visual objects. FindName String. Finds an element that has the provided identifier name.

FindResource Object. Attempts to set focus to this element. GetBindingExpression DependencyProperty. GetLayoutClip Size.

GetTemplateChild String. Inherited from Object. GetValue DependencyProperty. GetVisualChild Int InputHitTest Point. Invalidates the measurement state layout for the element. InvalidateProperty DependencyProperty. Re-evaluates the effective value for the specified dependency property. IsAncestorOf DependencyObject. Determines whether the visual object is an ancestor of the descendant visual object. IsDescendantOf DependencyObject. Determines whether the visual object is a descendant of the ancestor visual object.

Measure Size. MeasureCore Size. MeasureOverride Size. MoveFocus TraversalRequest. Provides class handling for when an access key that is meaningful for this element is invoked. Supports layout behavior when a child element is resized. OnClosed EventArgs. Called when the DPI at which this View is rendered changes.

OnDrop DragEventArgs. OnInitialized EventArgs. OnOpened EventArgs. OnRender DrawingContext. OnStyleChanged Style, Style.

Invoked when the style in use on this element changes, which will invalidate the layout. PointFromScreen Point. PointToScreen Point. PredictFocus FocusNavigationDirection. RaiseEvent RoutedEventArgs.

ReadLocalValue DependencyProperty. Returns the local value of a dependency property, if it exists. RegisterName String, Object. Releases all captured touch devices from this element. Releases the mouse capture, if this element held the capture. Releases the stylus device capture, if this element held the capture.

ReleaseTouchCapture TouchDevice. Attempts to release the specified touch device from this element. RemoveHandler RoutedEvent, Delegate. Removes the specified routed event handler from this element. RemoveLogicalChild Object. RemoveVisualChild Visual. Removes the parent-child relationship between two visuals. Attaches a binding to this element, based on the provided binding object. SetBinding DependencyProperty, String. Sets the value of a dependency property without changing its value source.

SetValue DependencyProperty, Object. Sets the local value of a dependency property, specified by its dependency property identifier. ShouldSerializeProperty DependencyProperty. Returns a string that represents the current object.

TransformToAncestor Visual. TransformToAncestor Visual3D. TransformToDescendant Visual. TransformToVisual Visual. TryFindResource Object. Searches for a resource with the specified key, and returns that resource if found. UnregisterName String. Ensures that all visual child elements of this element are properly updated for layout. Occurs just before any context menu on the element is closed. Occurs when any context menu on the element is opened.

Occurs when the data context for this element changes. Occurs when this element gets logical focus. Occurs when the keyboard is focused on this element. Occurs when this element captures the mouse. Occurs when this element captures the stylus. Occurs when a touch is captured to this element. Occurs when a key is pressed while focus is on this element. Occurs when a key is released while focus is on this element. Occurs when the element is laid out, rendered, and ready for interaction.

Occurs when this element loses logical focus. Occurs when the keyboard is no longer focused on this element. Occurs when this element loses mouse capture. Occurs when this element loses stylus capture. Occurs when this element loses a touch capture. Occurs when the manipulation encounters a boundary. Occurs when the input device changes position during a manipulation. Occurs when the manipulation processor is first created. Occurs when any mouse button is pressed while the pointer is over this element.

Occurs when the mouse pointer enters the bounds of this element. Occurs when the mouse pointer leaves the bounds of this element. Occurs when the left mouse button is pressed while the mouse pointer is over this element.

Occurs when the left mouse button is released while the mouse pointer is over this element. Occurs when the mouse pointer moves while over this element. Occurs when the right mouse button is pressed while the mouse pointer is over this element. Occurs when the right mouse button is released while the mouse pointer is over this element. Occurs when any mouse button is released over this element. Occurs when the user rotates the mouse wheel while the mouse pointer is over this element.

Occurs when a drag-and-drop operation is started. Occurs when the mouse pointer moves while the mouse pointer is over this element. Occurs when any mouse button is released while the mouse pointer is over this element. Occurs when the stylus button is pressed while the pointer is over this element.



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